Jiu-Jitsu = Live Action Katamari Damacy

In my last post I mentioned that I was taking Brazilian Jiu-jitsu. I also stated that I had an epiphany about Brazilian Jiu-jitsu and its striking similarity to something else that is wicked fun.

I realized that Jiu-jitsu is really, essentially, live action Katamari Damacy. Sure, just like anything else that is a live action version of something, it is not exactly the same.


We cannot be a katamari though we wish we were. Katamaris are too great, powerful, and magic. However, we aspire to be more like the katamari. Jiu-jitsu can help with this.

Let me help you understand the things that lie at the core of both Katamari Damacy and Jiu-Jitsu with four main points.

1. You roll.

If you roll with someone in jiu-jitsu, it means you’re sparring with them. It essentially ends up looking like a human katamari is coming at you. There is no kicking, no punching, no eye poking, just grabbing on and rolling the other person up. This is exactly how it works in Katamari Damacy as well. Sure, in Katamari Damacy you roll up other things, but other humans and other katamaris are part of that.

2. The goal is to not be rolled up, but rather to roll up.

In Jiu-jitsu, the goal is not to get passed, swept, or essentially, rolled up by your opponent while trying to do as much to them. If you end up in a position where they are still rolling around but you can’t move, this is bad. It doesn’t mean things are over- you can break free and try to roll the other guy up, but it means that you’ve already lost some points.

…just like in Katamari Damacy.

3. You’ll lose if things don’t stick to you.

When we watch a katamari, it so effortlessly picks up the things around it. It rolls, things stick to it, struggling and there to stay unless thrown off. If you roll a person up and they come off, it means you got to go roll them up again. This is true both in jiu-jitsu and Katamari Damacy.

The effort of rolling up is greater in jiu-jitsu. The best comparison to Katamari Damacy is two player competitive mode. An important difference is that size, speed, and skill in Katamari Damacy means the difference between rolling up and being rolled up. In jiu-jitsu, skill and endurance are even greater factors.

4. There is a time limit and a point system.

In Katamari Damacy, points and winning are based on how much you roll up before time runs out.


Jiu-jitsu is not so different, however points are based more on how well you roll the person up within a time limit. One of the biggest divides here is a question of quantity versus quality. A katamari can roll all willy nilly over the earth while in jiu-jitsu, form is very important. Being the dominant roller is key, as you get points for moving into these dominant positions.

Also different is that you can use submissions to make the other person quit (tap out) in jiu-jitsu. That is illegal in Katamari Damacy and might get you arrested. Sure, a controller cord choke is kind of like a gi choke, but it is not acceptable in the gaming community. In jiu-jitsu, not only is it accepted, it is expected.

Worst Controller, Best Controller

I can still remember when the Nintendo64 came out after so many Nintendo Power magazines of anticipation. What was once code named the “Ultra 64”, which I though was a cooler title at the time, was finally released. Sure, it was supposed to be a CD system, and turns out it was cartridges instead. Being a steadfast Nintendo loyalist I didn’t question this.

I didn’t question this until I played the system.

Worst controller ever.

I felt so completely let down. All of my willpower tried to enjoy the Nintendo 64 the way I did my Nintendos before it. Alas, I found myself wanting to go home to play some Super Nintendo or a PC game.

I have small hands, so I rationalized several minutes of trying to figure out the best way to get my hands around the damned thing to control Mario by blaming myself at first. How many buttons are on this thing? Do most of these even do anything?

Controllers should be comfortable. I did end up playing 007 and Super Smash Brothers with people who had the system and my fingers and palms ached more than the blisters from playing Street Fighter II with the Sega Genesis controllers (Why did they put a ridge around the buttons? No, I don’t know either.). The controller was too wide, had too many buttons, for no reason had some like phallic symbol in the middle. Don’t get me started on the d-pad and analogue. Making characters move has been effortless since the invention of the joystick. It’s pretty hard to screw that one up and, yeah, they managed it.

Controllers should be intuitive. There are buttons on that thing that I never bothered to reach and I’m not sure what were for. I don’t think the game designers knew either.

I know I’m not the only one who was left feeling unsatisfied with this system. Many people put them on the shelf or tried to sell in to get a Playstation.

Me? I got a Playstation. Their controllers were essentially a next generation version of the Super Nintendo controllers. Also it sported the disc media that Nintendo had promised and then backed out on. Nintendo so completely dropped the ball, I never thought to look back to see if they were throwing it again.

Best Controller Ever

Years later, there is a Nintendo product sitting next to my old, old SNES. This next generation of consoles has a lot to offer. Not one of the systems sucks… well, the PS3 is too expensive for anyone’s tastes, but people would probably say it was a good system if that weren’t the case (likely doomed to be clumped with the Atari Jagar, 3D0, and Dream Cast before it- all good systems, but overpriced- but since it’s a blue ray player too, maybe not). The Xbox360 is probably the first true online gaming console to even take a chip off of what PCs have been doing for years, and its hardware is nothing short of sweet (with the exception of a very noisy fan and lower end version).

And the Wii is just something else.

The original Nintendo was revolutionary not because of its hardware. Few people realize this, but it was actually a step back for its time. Look at any game that was a port to the system (and most of them were) and you’d see what I mean. It was graphically inferior to an Atari or Commodore of the times. And yet, it stole the heart of the average household.

The Wii is in that category, but it’s more than that. The Wii came out at a time when it seemed like the only place for console technology left to go was to become more similar to a mini, cheap, gaming PC.

Nintendo proved us wrong.

The Wii reminds me of another console that Nintendo tried and bombed. Did anyone else have a Virtual Boy? I think my parents threw ours away (after buying it for us for $30 with several games). It was awkward, clunky, very red (no color), and kind of dangerous to the eyes and body. Video games do not make me dizzy the slightest, but this thing made me light headed and wobbly after playing. The warning in the manual said not to play for more than fifteen minutes at a time. I think that’s why it mysteriously disappeared into the closet and then from the closet to video game heaven. By then, we had kind of stopped using it anyways. It was like a novelty item, extremely cool for a limited time only.

The reason why the Wii reminds me of this is because that’s the attitude I cautiously approached the system with. I played it over people’s houses many times before I was convinced it was more than a novelty item. I’m still a bit worried that game developers will fail to step up and make games for it that take advantage of the power of rethinking video games it’s put in my hand and head.

I admit, I gawked at the price of the Wiimote and Nunchuck as much as I gawked at their names. Since then, I keep finding out what else this controller can do.

It’s just a controller… or maybe it’s a ball of potential masked as a controller.

Look at me, I’m a Nintendo controller. I’m a laser pointer. I’m a sword. Woah, it just talked, is there a speaker in there? Pull my trigger. Punch me out like I’m brass knuckles. Put me up to your ear, twist me to control this, bump into you, and perform the most fluid fighting moves ever.

This controller is the most intuitive yet complex thing of it’s class I’ve ever seen, a true marvel of design. The intuitiveness carries over to the point where one game and another have very different controls and uses for it, yet I can pick them up in a few minutes. And the ways I’m controlling and number of controls are learning I’m realizing are more than for any other console I have in the past. Without thinking I’m switching the thing around, and using all of the buttons. There are 9 buttons (including the home button) and 2 d-pads. It doesn’t feel like it when I use them all. I was surprised when I counted.

This is what they were maybe thinking about when they made the Nintendo 64 controller, arguably the worst controller of all time.

And here it is my beam katana, my master sword, my light saber, my platforming controller, my boxing gloves, my steering wheel, my phone, and whatever else the game designers will think up.

The phone was the latest ‘woah didn’t see that coming’. But, with the built in speaker, makes sense. Way to add that much more game flavor.

You taste that? That’s a win.

Crushing Lesson


On one of my last posts: No, I’m Still Not Dating Anyone, Thanks For Asking, one of my readership said in the comments: “…you attract people to you that will teach you lessons.”

I like this idea. It’s optimistic. It’s saying that all of the bad relationships, as much as I feel like they broke me down, were maybe really allowing me to build myself back up into something stronger.

The opposite is probably also true: that we are drawn to people that have something to teach us. What is it that draws you to a person and why? Those answers might be more important than ever pursuing an actual relationship. I’d like to think there is some actual purpose to crush.

Crushes fade in as you meet someone and fade out often as you get to know a person. I’m sure some of these things that make up the small obsessions we call crushes are just intangible whims, shallow attraction, or simply pheromones, but some of them probably have a great deal to tell us about ourselves. Even shallow attraction teaches us something the moment it goes from attraction to repulsion.

Crushes are terrible and wonderful in some very different ways than an actual relationship. They are these weird partially imagined relationships we carry out mostly in our minds, imagined moments, made up memories, and why, why not, and what if? Those are fine and good to an extent, but I can become concerned at the barriers they put up, real and imagined. There’s a line I can cross when I start to get to know and like someone. Interaction suddenly goes from easy conversation and laughter to strained, worried, calculated longing. It swings back and forth like a pendulum that I’m trying to stop somehow even though I’m on top of it.

I wonder if I ruin the potential relationships and friendships sometimes in the actions of a crush. I know I’m not the only one who becomes dumber, flakier, less confident, and not so good with words all the sudden. I wish I could get over the crush so I could get on with a friendship, get to know a person better, and move on if there is nothing really there (which there likely isn’t anyways). It’s easier said than done.

This post’s screen shot is brought to you by Final Fantasy VI, Game Boy Advanced version. My name twin is being hit on by Setzer after being kidnapped and thrown into a room on his airship. What a romantic!