Stuck in a stutter
Fear the fallen utter
Nonsense in senseless death
– The Coming of the Condemned
In the black of space, a ship fell quiet. About fifteen minutes before the sounds of shouting, running, slamming, and gunfire echoed along the hull.
I hid shamelessly. I technically passed basic combat training some ten years before flying into the black to study and never used it since. As a scientist, I didn’t even carry a stun gun.
I’d heard of pirates out in the black. People figure the law won’t find you if you fly far enough. Those people live by plundering vessels and leaving them stranded. I thought we’d been raided, so I’d just lay low until they took all of our supplies and left.
I thought it was pirates before the silence. The silence didn’t make sense.
Then a murmur started. It echoed and vibrated across the hull. It was the sound of a house fly from Earth, circling around. As the sound grew louder, I thought of a hornet’s nest. I moved towards the sound, thinking of investigating, thinking there might be a mechanical failure. I froze when I detected a human quality to the sound. It was like a word being stuttered on the same syllable over and over. Maybe it was a recording the ship’s computer was accidentally playing back, caught in a loop. Maybe there was a system failure. I backed up again, trying to be patient, resigning to wait hidden in my lab.
It wasn’t long before I grew restless again, the unnerving noise echoing around the corridors. What if it everyone was evacuated? What if I’m the only one left here? With the systems failure, heat would deplete along with the oxygen, and I knew I’d freeze before I suffocated. I’d die alone because I was a coward.
I couldn’t sit still. Maybe I could fix it. I turned away from the corridor I’d seriously considered going into and went back into my lab. I sat at a terminal easily, even in the dark I knew my lab, my home.
There was no power. How could the computer system be making those noises without power? Was only this terminal down? What about the backup systems?
I reached under and pulled off a large panel, exposing the wiring. I crawled my way in about a half of a foot to find the connections for power and flipped a switch to manually engage the backup power systems. My terminal switched on.
From the new light I could see vague shapes coming from the corridor I was standing in before. I stood and inched forward. The shapes were moving in the same stutter of the buzzing noise. The shapes looked like human figures, but the movement were jerking and repeating.
As I began to see it clearer it was like a stiff dance, forward a half step, back a half, forward a full two, back another half step… It seemed robotic, but their faces were getting close enough to make out in the dim light.
Their vacant eyes were wide and blinking in the same stuttering cadence. I recognized some of them. It was the crew and not one of them looked alive.
Single file in their eerie march they came forward, not responding to anything I said. Their minds were gone or being controlled. I looked around my lab to hide. That was the only exit. I squeezed myself into the panel with the wires in desperation. Under and inside the terminal, I pulled the panel back on after me. With their vacant stares, unseeing and unintelligent, I was hoping that they wouldn’t be able to pry the panel off.
By some luck I was right, but they didn’t leave. They mill about outside stuttering, day and night without rest. I don’t know how long I’ve been in here any more. The background noise blurs together in a meaningless cacophony. It’s possible I’ve gone mad.
If I’m still sane, someone still might find this terminal I’m tapping into from the inside out. Someone might download this log and make some sense of it.
If I weren’t facing a slow death, madness, or whatever malady has befallen my crew mates, this might have been funny. Sometimes the sound is like “yup yup yup” as if they are agreeing with me.
Doomed, “Yup yup yup,” They agree.
I know the crew is either dead or one of those things outside. I won’t leave. Whatever my fate, I won’t become one of them.
This passage comes from a recording on one of the first ships that were found. It is the first recorded encounter with The Condemned. Though the ship was also found contaminated with Type Two and Type Three Condemned, it appears that in a single case one of the crew was able to avoid immediate detection and transformation.
There was a decomposed body found in the panel below the terminal. The cause of death appeared to be self inflicted electrocution. From the estimated time of death, the woman would have long since died of dehydration, and leaving would have surely resulted in her joining her crew as one of the Type One Condemned.
From here on the Type One were known as Yuppers in reference to her log. Though suspected, this allowed us to discover that Yuppers are attracted to noise and sound, but are unable to reason or perform motor functions other than moving towards its source.
– Compendium of The Condemned
Tag Archives: sound
Best and Worst of Atari 2600
Before I even start, I’ll say it’s okay if you don’t agree with this post- that’s what the comments section is for. If people have enough opinions, I might even look into the titles for a follow up post. The following are my opinions on the best, worst, and other awards I deemed appropriate for this 2008 Atari 2600 retrospective!! *cheers, applause* I could spend much more time coming up with other categories and remembering other titles, but here is a start on some of the good, the bad, and the obnoxious. If there are some obvious omissions, like Adventure, it doesn’t mean they weren’t considered. It means I’m leaving fodder for future posts -and- Adventure was already given air time last post.
- Best in Ground Based Cannon
- Best in Horror
- Best in Racing
- Best in Multiplayer
- Best in Simple Fun
- Best Ported From the Arcade
- Most Mindless Fun
- Best Innovation & Atmosphere
- Most Obnoxious Sounds
- Worst Gameplay
- Biggest Bomb
Best in Ground Based Cannon
Winner: Space Cavern
I know what you’re thinking. How do I dare pick something other than Space Invaders? Well, I dare because the first doesn’t always mean the best. Space Cavern sports both baddies from the sky who shoot at you and dudes from the side who try to flank you as your attention is turned to the sky. You also have nothing to hide under. I remember this being my dad’s favorite game growing up, and last time he saw my Atari 2600 out, sure enough he asked if I still had it.
Best in Horror
Winner: Haunted House
I’m not going to say that Haunted House is scary, but I will say that it has helped pave the way in psychological thriller/horror games that came after. Like in classics such as Clocktower for the SNES, you are a normal (though pixelated) person just trying to escape the extraordinary with your life in tact. This is also, like Clocktower, a game that changes the placement of things every time you play! You move through dark rooms with only a limited glow about your person to avoid all sorts of creepy baddies. Hopefully you can find the key to open all the locked doors. While the graphics may make you laugh, the soundtrack has some creepy sound effects.
Best in Racing
Winner: Enduro
I know many of you might think Pole Position was as good as it got, but Enduro was the top of the line. The controls are tight and the graphics believable. The thing that really puts this game above the others is the day, night, and weather changes that made Enduro exciting, and dare I say, a bit realistic even. At night you can only see headlights clearly and in the snow the handling of your car changes. The sound helps with the excitement and nothing feels better than passing the other cars. As a matter of fact, that is the goal- not to beat the timer, but to pass a certain number of cars each ‘day’.
Best in Multiplayer
Winner: Warlords
If you were to come over my house right now with a friend or two and say you wanted to play a video game, I just might plop this on. Yes, it is THAT good. You use paddles and play with up to four people (you can have others be controlled by the A1 which is surprisingly good). The object is to simply smack each other’s ‘base’ with a ‘ball’. You can intercept the ‘ball’ with your paddle controlled ‘person’ and either catch and throw it or smack it away. You must first chip away at the ‘shield’ around the base to get the chance at winning. The fun of this game reminds me of Bomber Man a bit in it’s style and combination between luck ans strategy.
Best in Simple Fun
Winner: KABOOM!
If you know me in real life, you might know that I have occasion to sport a KABOOM! t-shirt. And why not? This game is just as much fun you’re going to find on an Atari 2600. The premise is uber simple: a robber is dropping bombs and you have to catch them as the fall to the bottom of the screen in- you guessed it- tubs of water. It’s sort of the opposite of your ground based cannon- a ground based catcher. There is plenty of animation and pretty colors. Unlike most Atari 2600 games, the graphics are even surprisingly easy to comprehend and appropriate. The game starts off easy, but soon your rocking your spinny paddle.
Best Ported from the Arcade
Winner: Dig Dug
How many Atari 2600 games were simply arcade games reprogrammed for the home? As PacMan shows us, this didn’t always lead to good things as often they became shoddy shadows of their former selves. Though the graphics took a hit when coming over, Dig Dug remains the same addictive game you remember spending your quarters on. The controls and gameplay remain intact as you tunnel your way through dirt and pump your enemies full of air (“blow them away!” Har!). The only thing you might notice is some lag time when too many enemies are on the screen. Other than that, this game remains intact and very enjoyable.
Most Mindless Fun
Winner: Barnstorming
Sure, there’s a point to this game, but who cares! You get to fly an indestructible plane around to your heart’s content crashing into barns and poor hapless ducks(?) that emit a funny noise and shoot forward when hit. You can even pile up a bunch of ducks in front of you for maximum hitting and squaking! Fan-tastic!
Best Innovation & Atmosphere
Winner: Mountain King
This was the one Atari 2600 game that actually successfully drew me in. The setting a creepy mountain landscape where you begin by collecting piles of dots (coins?) that make a noise when you pick them up. You are armed with a flashlight and ability to jump and climb ladders. The jumping is challenging, but unique as you point diagonally up, and then down when you want to angle back downward. Once you collect enough piles, they stop making noises and you hear a creepy tune. The tune actually gets louder as you get closer, and quieter as you get further away, to the bouncing, invisible, flicker-dot. You navigate up, down, and side to side (which loops) to try to get close enough to see the flicker out of the corner of your eye. The music gets loud ominous and you approach closer and flash your flashlight on it as it bounces side to side to get away. You pick it up. Now you must go to the throne which is near the bottom middle and get the crown. The skull will let you past now that you have the flicker-dot. Once the crown is on your head, the tune Mountain King begins and the bats start a-coming. You are on a time limit to get to the top of the mountain and those bats can take your crown away. There are also other things you can find with your flashlight and if you find yourself at the bottom of the screen, a different type of enemy may mow you down. I don’t think any other Atari 2600 game ever got my blood going like this one, or was as fun to watch. There is a lot of atmosphere and urgency that will bring you back again and again.
Most Obnoxious Sounds
Winner: Yar’s Revenge
This is the only game I remember jumping up to turn down the volume on before one of my parents got pissed. That’s how bad that alarm-like noises are. Overall, I know a lot of people love this game, but I never cared for it anyways, and the noises further prevented my attempts at trying to like and bond with this game.
Worst Gameplay
Winner: Raiders of the Lost Ark
I know there might be a few people out there who enjoyed this atrocity. To do so, one must have turned down the music, liked the inability to move randomly, had a second set of hands to control their inventory on the second controller, and been able to decipher the more horrible than normal graphics and figure out what the heck to do! Or… they just called a 900 number or peeked at the back of the manual. If you need to cheat just to figure out what is going on, I don’t think it’s a worthwhile play. While there might be some other more forgettable games out there with worse gameplay, this one was very widespread and disappointed a lot of people.
Biggest Bomb
Winner: ET
It seems like no one can talk about Atari 2600 without mentioning the landfill full of ET cartridges. It’s still the easiest game to find and purchase in its original form. Why? Just play for a few minutes and you’ll see. Unless you read the manual, nothing makes sense, and even if you do, the game is hard for the wrong reasons and has not much to do with ET. If you like falling down a pit a lot and having a hard time getting out, you might like this game. I have to point out the irony of all the ET games that ended up in a cemented landfill and the fact that ET falls down a pit so often in this game.
So I hope you enjoyed my memories of Atari 2600 in it’s glory. I did. I have a sudden urge to organize a Warlords game. Why not, I’ve done it for Gauntlet II and Dr. Mario after all. Feel free to post your own feelings on your favorites and least favorites. With the technology of emulation, you can try these titles, but I’m afraid the lack of paddle & joystick can be sad.
When You Google Yourself
To the right: Phantasy Star 2 (Sega Genesis).
When you Google yourself, you expect to find yourself in at least a few places that you didn’t expect to be found.
What no one expects is for some idiot to treat their blog like it’s some pre-teen’s live journal and talk about you unkindly as if no one would ever know it was you. If someone were to do that, you’d at least expect them to try and hide who you are. Like say “this guy” or “someone I know…” or “…we’ll call him Bobalicious…”. If they still used, not just your first name, but your whole legal, given name, you’d figure they’d at least have a reason to… like some kind of vendetta. Maybe you keyed their car or slept with their sister. Maybe you kicked their dog.
What if all you did was try to be polite?
A friend of mine ran into someone she used to know. During the conversation, another old mutual friend came up. She asked how this friend was doing, what they were up to, and even took down their number. She did it just to be polite, never called the number, and didn’t even think about it again until much later.
Much later, she was playing everyone’s favorite internet game: Google myself!!
When she Googles herself, she gets a lot of results from people who are spell check impaired since her name is close enough to real words. There are other people with the same name. Nothing too noteworthy…
Then she found this (all misspellings, bad grammar, etc. I kept, but the names are ***ed out):
“So I wonder what’s gonna happen when ********** calls my cell-phone. Will I answe it? What would we ever have to talk about. Apparently we’ve been living in the same town for quite awhile- I wonder why she doesn’t ever come downtown. ***** said she looked the same, acted the same. It would be a shame if she’d never blossomed. Maybe she just still shy. I’m terrified of talking to her”
She was satisfied with telling her friends about it and us all saying ‘what an ass’, but I was a bit more pissed. I wanted to call that number and give this guy something to be terrified about.
Another friend did some reconnaissance and found the blog. I left a comment. I even left a link to my blog…
“So I wonder what’s gonna happen when ********** calls my cell-phone. Will I answe it?”
When? Don’t you mean if? Just because she was polite enough to ask for your number doesn’t mean she’ll call it, especially if you’re posting this.
“What would we ever have to talk about.”
Life? Is there really so little that has happened to you since you last spoke that you’d have nothing interesting to tell an old friend about?
“***** said she looked the same, acted the same. It would be a shame if she’d never blossomed.”
She still looks and acts like ****. Yeah, I know, too bad she didn’t conform to the way she should look or act.
“Maybe she just still shy. I’m terrified of talking to her.”
She’s shy but you’re terrified of talking? She’s like barely five feet tall and an openminded individual. Whatever she had to say, I bet it would have been nicer than what you had to say on the internet.
Well, no need to be afraid. I’m sure she won’t be calling you now.
I hope he reads it. I hope it makes him blush. I hope he then links to here and sees that I talked about it in my blog. I hope he then writes a follow up post either bad mouthing me or trying to defend himself.
Never blossomed? I’m sorry that we’re not all flowers or bloomin’ onions. We’re women who come into our own, but not exclusively in ways designed specifically to appeal to your own individual male sensibilities.
Look the same? Did he expect her to have a problem with not being a six foot blonde with a paper thin tummy and mushy melons? Did he expect plastic surgery on his behalf?
Sound the same? She’s always had interesting things to say and an amazing singing voice. Who should she sound like…
Him?
And all these conclusions are jumped to because he talked to someone who talked to her.
Is the terrifying thing that he may hear about how great she’s doing? She’ll tell him all the places she’s been and things she’s done, and he’ll feel small and empty and write about it on his blog. So instead of calling her, and judging for himself how this friend is doing, make a preemptive strike online. He belittles her so he can feel better about it when she calls. If she calls. She isn’t going to call him. Why would she?
He apparently has nothing much to say anyways.