So, my blog’s birthday came and went not too long ago. I didn’t mark its passing because I’ve been a flake about writing, which I’m sure makes orphan kittens cry.
If I believed in New Years resolutions, posting more on the blog again would be a good one. I know this is an issue a lot of writers in general struggle with. There are many tricks of the trade to deal with it. Blogging itself is really a trick to get you to write more. So, what’s trick to make you blog? Where will this trickiness all end?
The tricks to get oneself to wake up in the morning, the tricks to make oneself exercise, the tricks to get oneself out the door on time, conserve gas, eat right, get more done at work, stay organized, stay in touch with people, stay working on art…
I have several drafts of posts in my little WordPress CMS thingie. Keeping drafts might be the key to this. I don’t usually have enough time to write a post from beginning to end or edit to where I’m happy. Often I’m not even sure if it’s a post that ‘works’ for me. Being a draft takes the pressure off a bit. It allows random things so when you sit down to post, really all you have to do is sit down to edit something. That’s certainly not something I always feel like jumping up and doing, and sometimes I want to edit a piece of writing 6,000 times before putting it out there.
Compulsive editing is a big issue I have with longer story writing. I tend to want to reread what I’ve written so far before I go on to write more. If I reread I want to edit. This leads to me spending that time reserved for writing doing edits instead.
To work out compulsive editing I’ve been trying to write before rereads. If it doesn’t fit exactly right because I didn’t remember all of the details of the story so far, or what I decided to name a few characters, that can be worked out during editing time. We’re trying to make writing time for writing. What a concept.
It’s easier to write for me right now since I’m on vacation and doubly since I’m traveling. Many of my distractions are at home and in its place are inspirations as I’m exposed to what I don’t normally see every day. I think people tend to block things out as they get used to them. Most of our life then becomes routine, and thus blocked out. How does one maintain wonder and inspiration as their days are a series of blocks one doesn’t remember independently or distinguish from one another? Sometimes when a week of work goes by, and I try to remember the individual days and what happened, I come up pretty scarce.
It’s important to break your routine as uncomfortable as it is. Life churns and bubbles much more brilliantly even if the resulting boiling chaos can throw us off kilter.
So I’ll do my best to throw the kilter off and battle blog flakes, and let me know if any of you out there have the secret key to this business. I’d be interested to hear how other people deal with these things.
Tag Archives: inspiration
Inspirational Video Game Quotes Part Deux
I felt like there needed to be a second edition once I started reminiscing. Playing roms and giggling should be shared! So here is the sequel, the quotes that I remember and love for their charm, wit, or plain old badness. Click here to see part one.
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“Hmm, don’t have time to play with myself!”
– Duke Nukem 3d, Duke Nukem said when using action button on arcade game of the same name (PC)
Guybrush: “You fight like a Dairy Farmer!”
Pirate: “How appropriate, you fight like a Cow!”
– Guybrush Threepwood, Monkey Island 1: The Secrey of Monkey Island (PC)
“Hmm, a rubber chicken with a pulley in the middle. What possible use could that have?”
– Guybrush Threepwood, Monkey Island 1: The Secrey of Monkey Island (PC)
“Am I butterfly dreaming I’m a man? Or a bowling ball dreaming I’m a plate of sashimi? Never assume what you see and feel is real!” – Doreen, Chrono Trigger (SNES)
“In our world, every storm has an end. Every night brings a new day. What’s important is to trust those you love, and never give up. We must never give up hope!” – Priestess in the Cathedral, Chrono Trigger (SNES)
“How do I get out of this chicken outfit?!” – Marine, StarCraft (PC)
“I really have to go… number one.” – Battle Cruiser, StarCraft (PC)
“E=MC… d’oh let me get my notepad.” – Science Vessel, StarCraft (PC)
“This is not Warcraft in space!” – Artanis, StarCraft (PC)
“Besides humans, dogs also sleep at night. Why aren’t you asleep?” – Dog, Earthbound (SNES)
“Run, run, or you’ll be well done!” – Kefka, Final Fantasy 3 (SNES) 6 (PS)
“I hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU!!” – Kefka, Final Fantasy 3 (SNES) 6 (PS)
“Terra. . . Please wait for me. . . And. . . please. . . don’t let a lecherous young king, who shall remain nameless, near you!” – Locke Cole, Final Fantasy 3 (SNES) 6 (PS)
“Thou are so… odd.” – Cyan, Final Fantasy 3 (SNES) 6 (PS)
“I’m working for the Empire. But, don’t worry… I’m not going to garrote you!” – Shadow, Final Fantasy 3 (SNES) 6 (PS
“This monkey’s going to give you a spanking, Shupkay!” – Sten, Breath of Fire 2 (SNES)
Natsume: “Thanks! But I have nothing to give you in return..except, maybe myself…”
Kite: “WHAT?!?!”
Natsume: “No! I meant I could help you out if you need it…”
– .hack//MUTATION (PS2)
Man: “Here’s your question. ‘What’s the secret to success in business?'”
Hero: “…”
Man: “That’s right! Silence. Silence is golden.”
Hero: “?”
– Dragon Warrior 4 (NES)
“Sure.. hope this is not… Chris’s blood.”
– Barry says stilted like Kirk in Star Trek, Resident Evil (PS)
“One more wrong move and you would of been a Jill sandwich”
– Barry says to Jill, Resident Evil (PS)
“That’s a face only a sledgehammer could love, and has!” – Morte, AD&D: Planescape: Torment (PC)
Fall-from-Grace: “You know, Nordrom, you are perhaps the cutest little rogue modron I have ever encountered.”
Nordom: “‘Cutest’ is a subjective term. I prefer the designation ‘fearsome clubed warrior’.”
Fall-from-Grace: “Of course! That’s why you’re so cute.”
– AD&D: Planescape: Torment (PC)
Nordom: “A query, Annah: is your tail’s purpose to indicate your current level of hostility?”
Annah: *angrily* “What kind of stupid question is that you pikin’ sod box?”
Nordom: “My analysis is correct. Danger! Danger!”
– AD&D: Planscape: Torment (PC)
Morte: “Hey Nordom, knock-knock.”
Nordom: “Why do you persist in addressing me as a door?”
Morte: “It’s a joke, you stupid polygon! You’re supposed to answer ‘Who’s there?'”
Nordom: “I know who is there. It is you. Why would I ask a question when I already know the answer?”
Morte: “Just forget it.”
– AD&D: Planescape: Torment (PC)
– – – – –
Let me end this with a quote about video games from the once upon a time president of the USA, Ronald Reagan made August 8, 1983:
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
So let us fly their jets.
Screen shots from the top:
Breath of Fire (SNES)
Chrono Trigger (SNES)
Breath of Fire 2 (SNES)
Dragon Warrior 4 (NES)
Dragon Warrior 3 (NES)
Earthbound (SNES)
Final Fantasy 1 (NES)
Goonies 2 (NES)
(next three) Lufia 2: Rise of the Sinistrals (SNES)
Final Fantasy 2 (SNES) 4 (PS)