Interviewing: The Real Life RTS Game

I’ve been doing this interview song and dance, and it’s an odd game. You think ET for the Atari 2600 was bad, but this is right up there only with better graphics.

Geek translation: it is hard, not because you are not skilled at video games (or the job you are interviewing for), but because the process itself doesn’t make a whole lot of logical sense.

I’ve been corresponding a bit with Rory on this subject matter, asking advice, which is a bit ironic considering he’s currently unemployed. However, he’s had some really great things to say that have made me a bit less nervous about interviewing and answered some of my WTF questions.

I wanted to share some of the wisdom he’s given me, passing along wisdom to you like the old man in the cave in Zelda giving Link his sword. He gives great advice, telling you not to go alone, and giving you a sword. Link, now sharing the company of a sword that shoots lasers, is better equipped to deal with the issues.

Do not go alone. Allow me to arm you with a laser shooting sword. It will be like carrying Rory with you, only not literally. I mean, technically you’ll still be walking in there and facing moblins and octorocks all alone, but it’s a metaphor you see.
 
So, below you will find some excerpts of emailed advice I edited together. Enjoy!

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Technology Job Interviews: The Real Life RTS
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PART A – Sure, certify, but don’t look like a jerk.
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Get a few certifications – not tons, as it’ll make it look like:
 
1. You’re trying too hard
 
2. You’ve been out of work so long that you’ve had time to get every certification in the book
 
I used to consult for hiring managers, and I was always suspicious of the people who had tons of certifications. In my mind it translated to “No real world experience.”
 
Experience + A few certifications = always good.

 
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PART B – Don’t be too cool for school.
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Attending courses and seminars is important. The best way to make connections and find work is to sleaze your way into an extensive network.

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PART C – Pwn. Don’t be pwned.
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If you don’t feel comfortable, then treat it like a game. It really is a game, anyway. You’re playing an RTS (Real Time Strategy). Your goal is to amass as many resources as possible so you can stomp all over your enemy. Your enemy is, of course, your potential employer. Your employer is not your friend. Your employer will try to get as much work for as little pay out of you as possible.
 
Except…
 
…when you’ve successfully sold yourself.
 
If you get an interview, then walk in with confidence bordering on hubris. Demand pay that’s well above what:
 
1. They want to give you
 
2. What your experience dictates
 
Demanding more makes them want you more. You won’t get what you demand, but you’ll get more than they would have given you otherwise. You also suddenly look more appealing than the other applicants because you have confidence, can back it up, and will stand your ground when they try to screw you.

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PART D – Fuck up, but do it with confidence.
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Be willing to totally fuck up. Go in to your first few networking opportunities without your inhibitions. Make a fool of yourself, but not too much. Do it enough that you’ll feel confident when it’s time to approach people “For Reals”.
 
Where ever you are, target the person in the room with the most influence. People, especially geeks and creative types, are afraid of eye contact and what they perceive to be alpha males/females. Don’t be afraid of these people. Approach them. Ask questions that display your knowledge, but will also appeal to their egos. Anyone who teaches anything, or does any public speaking needs other people to approve of them on a constant basis.
 
The insecure crowd, of which I’m a part, will take every opportunity to talk about themselves, what they know, and how great they are.
 
The people I always remembered from giving my talks were those who approached me afterward, asked a couple questions, taught me something new, and did so without the slightest bit of supplication.
 
Showing nothing but humility to people in charge, especially managers and other morons, will bump you out of the running. They’ll use you for their own purposes for the duration of the interview. Then they’ll either hire you on as a low-paid sycophant, or they’ll never see you again, their personal needs having already been met.
 
When selling yourself, this is what you need to communicate:
 
1. You’re confident because you have every right to be.
 
2. You’re charging what you charge because you’re worth it, and although there are cheaper people out there, they’ll just fuck everything up. You’ll have to be brought in anyway to clean up their messes. This is true. I made a lot of money when people gave in and brought me in to repair all the damage wrought by the unworthy.
 
3. You’re an equal, but not disrespectfully so. You don’t want to appear prostrate. If you do, people sense it, and they will enjoy stepping on you. Put yourself on the same level as them, and use that to fuel your confidence. You aren’t lording your amazingness over the hiring manager, but you’re also not begging.
 
4. MOST IMPORTANT: You can and will make the company money. Demonstrate your value through whatever means you can, and always focus on how you can make them money. That’s the point of hiring you. Applicants get hung up on how much they will make, forgetting that the purpose of the job isn’t to pay people, but to turn them into cash for a business.
 
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PART E – Binary Truth
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While you don’t “have to” lie to get a job, you’re much more likely to get a good job if you mangle the truth a bit. I’m compulsively honest. I’ve shared extremely private thoughts with hundreds of thousands of people, and it doesn’t bother me in the slightest. So, when I tell you all of this, keep that in mind. I’m freakishly devoted to honesty, and maybe you are too.
 
However, in binary, 10 = decimal 2.
 
When you search for a job, you aren’t operating in familiar territory. You’re working in binary, or hexadecimal, or octal, or whatever. The same basic rules apply, but the representations of the values have changed.
 
Tell a child that 10 = 2, and you’ll have a hell of an argument on your hands. But 10 does equal two in the right context.
 
You aren’t lying when you say that 10 = 2. Under normal everyday conditions, 10 = 10, but when you’re working in unfamiliar territory (like binary), 10 = 2 is true.
 
Job seeking takes place in its own pocket of the universe. You deal with humans (kind of), and you probably use English to communicate (here, anyway), but because everybody lies, the baseline for truth is altered.
 
Understand as well that honesty and truth are only barely related.
 
Honesty is what happens when you provide what you believe to be the case without intent to deceive. Truth is absolute.
 
If your code of ethics tells you that being honest is the right thing to do, then being honest is right.
 
Regardless of your personal values, however, you will never be correct in this case.
 
Right and wrong are moral decisions based on those personal values. They’re like honesty.
 
Correct and Incorrect are absolutes like truth. And given how little we really know about the universe, the likelihood that you’re ever going to be correct is infinitesimal.
 
So, you can be right while being grossly incorrect.
 
To map it back to the discussion, you can be honest without telling the truth.
 
The truth is slippery, anyway. Most people would agree that the sky is blue, but, in reality, the sky most certainly is not blue. What’s blue is the light in the shorter wavelengths of the visual spectrum that didn’t get filtered out on their journey down through the atmosphere.
 
You could be honest and say, “The sky is blue.” It wouldn’t be the truth.
 
Now, apply this to the job world. The fact is, you don’t know what other people know. That is, you don’t know where their skill levels truly lie. How do you like that double-meaning? You don’t have nearly enough information to determine how qualified you are or aren’t for a job. Based on the interviews I’ve helped to conduct, I can tell you that the hiring managers sure as hell don’t know what the job is about or whether you’re qualified. They’re lost as anybody.
 
Yeah, they’ll do some talking, and, if they’re smart, they’ll bring in some of their employees who do the same or similar work to what you’d be doing. Even in that case you can’t assume anything. They may have hired entire teams of people who bullshitted their way through the interviews. Most of those people will have some skill, some knowledge, but usually no natural aptitude for their work. So when they question you, they won’t ask the important questions. They don’t know what the important questions are. They just don’t know what in the hell they’re doing.
 
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PART F: Creativity works
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Now we’re going to get you a useful context in which to operate while conducting your search:
 
1. Assume the worst about other people. Most people are average. That’s what average is. They don’t have creativity, and they fake their way through life. If you are creative, you have novel ways of looking at things. Even if you assume that these people have a decent set of skills, creativity is something that can’t be faked. It’s in high demand right now. People are learning that creativity is much more important than many other qualities.
 
This is true.
 
When searching for test pilots to become astronauts, a bunch of pilots with extremely high IQs were rounded up.
 
It was thought that these pilots would do the best job of reacting to the unexpected, and since the unexpected is what awaited these people, an aptitude for handling crazy situations was required.
 
When these guys were tested, it was found that they reacted horribly. IQ tests are based on certain basic perceptual faculties, certain intellectual abilities, and so on. It’s all very linear.
 
These tests don’t measure creativity. There’s a French version that gets into creativity, but where logic and math puzzles can have “correct” answers, creativity isn’t so easy to measure.
 
The guys up in those planes could think their way through a situation, but they couldn’t feel their way through. And when the world is going terribly wrong terribly quickly, thinking through a problem is too, too, much too slow.
 
The high IQ pilots were replaced with a bunch of nuts. It turns out the wild, crazy pilots did much better. These are guys who had probably never tied their shoelaces the same way twice. They came up with new approaches to problems as a matter of daily routine. They were built for the unexpected.
 
Creativity is huge. Anyone can learn the linear aspect of assembling projects, but nobody can learn to be creative. You either are or you aren’t. If you have it, have confidence in that and value it over experience.
 
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PART G: KNOW
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2. Assume that the hiring managers don’t know what they’re talking about. This is nearly always the case. Even at Microsoft, managers sweat like mad over hires. It’s because they do not know what they’re doing. This is the corporate world. This is the business world. If the hiring managers are asking you what you want or what you’d like, it’s because they’re looking to you to provide guidance. They don’t know what to do, so they’re letting you run part of the interview. Take this and run with it. Or create this situation. But do your best to make it feel like it was their decision. That is, pick up on hints, questions, and so on, and work them into your game. Expand on their ideas for them. Where they drop off, pick up.
 
3. KNOW that you’re every bit as capable, if not much more so, as the other employees. Every job is a learning experience. You are NOT expected to know everything. You just have to demonstrate that you’ve got something going on and that you have the aptitude/skill/interest/determination to turn it into something bigger and better.
 
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PART H: Conclusion
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4. Don’t forget that 10 == 2. Job Hunt Reality is different than Reality. The values are changed. People have lied to the point that colors are swapped, humans breathe methane, dogs speak Italian, and so on. It’s all very Alice in Wonderland. You aren’t lying when you present a falsehood. You’re being honest in an unfamiliar context. Ask yourself what you believe about the situation. Do you believe that you deserve the job? Then you do. Do you believe that you can do the job as well or better than anyone else on the team? Then you can. It’s that simple.
 
Have fun. Treat it like a game. Look at your life as an experiment and take risks. If you’re already unemployed or have a job you don’t like, can it get any worse? Give new things a shot and trust yourself. Follow through even when you’re nervous. If you’re nervous, it probably means you’re taking a risk. Taking risks is the only way to stand above everybody else. Sometimes it works out, and sometimes you get stabbed in the face by a narwhal. That’s what risk is: it’s a potentially big win or a potentially big loss. It isn’t random or entirely up to chance. It’s up to you, your discretion, and your abilities whether a risk can succeed or not.
 
Don’t feel down because you fall on your face a few times. You’ll do that, maybe a lot. But there are jobs out there, and people need people to work them. People work jobs. Tons of people have jobs.
 
If those people have jobs, then you can have a job, too. There’s nothing magical about it. You just do it.

Waywards Wandering – Chapter 4: Knowing Everything, A Screen Shot For Every Post

AD&D Pools of Radiance screen shot
Advanced Dungeons & Dragons: Pools of Radiance (PC version) – Unlike the NES version of this game, the Commadore 64, Atari St, and PC versions allowed you to customize the character portraits and map icons. They also supported trans gendered characters. :) This dwarf is hot!

I’m changing the post format so I will be giving you a screen shot of something wonderful every post (likely a video game scene). I was dedicating whole posts to many at a time, but why not hoard them and let them trickle out so you may appreciate each one like the work of art it is?

Now continues the story of a large walking lizard and his pet monk. Click here to see all of the story so far.

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That morning Kanji and Deathwish stood outside the temple packed for the road. They were now well rested and well fed. Father Salane was also generous enough to donate supplies and a small sum of money from the temple stores. Father Salane in turn charged that they help rid the world of its ills and watch over Lashea.

Where is she? At this rate we’ll loose the whole morning, Deathwish had begun the morning in high spirits but was fast growing irritated as his shadow grew shorter.

Kanji started to open his mouth in Lashea’s defense, but quickly stopped. Kanji could imagine that leaving home for the first time was difficult, as he remembered doing it himself many years ago. He could understand why Lashea was late, trying to say goodbye to everyone and everything she knew perhaps forever.

On the other hand, Deathwish wouldn’t understand such a comment if Kanji had made it, since he never got a chance to say goodbye to his home before being torn from it and plunged into this world. Kanji stood as Deathwish paced, silently praying to Brihaad. He opened his eyes when he finally heard the temple doors open and slam shut.

“Sorry I’m late,” huffed Lashea jogging to Kanji’s side, “I underestimated how long it would take me to pack,” On Lashea’s back was a huge, bulging backpack that looked as if it were about to rip under the strain of its contents. Packed aside it was her large sword, on top were rolled blankets, and pots and pans attached jangling at her side. From her belt she sported three large belt pouches which jangled and bounced off her thighs as she jogged up to her new companions.

“What’s that horrible smell?” she asked coming to stand by Kanji and Deathwish.

Kanji sighed and glanced at Deathwish, not even having to hear his unhappy thoughts. He then smiled at Lashea as kindly as he could manage and pointed at her back, “Um, what’s all of this?”

“They are my things, of course,” replied Lashea, confused.

“Lashea,” Kanji put on a gentle tone, “we’re going to be traveling a long way on foot. You’re not going to want to carry all of that. I’m sure there are things in there that you don’t need.”

Lashea bristled at what she interpreted as a condescending tone. She strode up to Kanji, and purposely looked down at him at an exaggerated angle being a full head taller than the monk, “I think I’m more than capable at determining what I do and don’t need. All I have are my clothes, books, bedding, money, food, eating utensils, dishes, pots, soap, hairbrush-”

Two rules: you carry it. If you can’t, you leave it behind without complaint, Deathwish turned away and started walking down the steps of the temple, his claws clicking on the stone, pulling his cowl into place.

Kanji looked up at Lashea, “Just consider how you would fight a monster so encumbered.”

Lashea merely stared at that point, brows furrowed, arms crossed, “Well, I’d put the pack down of c-”

While the monster waited for you to be ready! Speaking of monsters waiting for people to be ready, let’s get a move on, shall we?

“I’ll be back in a minute,” Lashea muttered, her face bright red with anger or embarrassment, Kanji was not sure. She turned around and rushed back into the temple. Kanji heard a chuckle coming from up above and looked up to see Clavus laughing and shaking his bald head.

“Be patient with her, you two. Remember, none of us started out knowing everything. That took some time.”

Kanji digested the irony of his words and realized they were likely aimed at the annoyed Deathwish who walked, talons clicking, back up the temple stairs. Kanji smiled and nodded at the plump priest and waited for Lashea, Deathwish remaining silent and managing to stand still.

Waywards Wandering – Chapter 3: Would Fall

Just in case you didn’t notice, the navagation bar above now sports a “characters” tab. This is to help you to keep track of the major characters in stories. This way, even if I get sidetracked and don’t write the next part of a story for awhile, you don’t need to reread what has come before to get a refresher on who the main players are. I’ll do my best to keep it up to date.

Speaking of next parts, this is the third chapter in a novel I’m writing called Waywards Wandering. You can click here for the first chapter, or click on the Waywards Wandering catagory link above and scroll down to where ever you left off.

As always, comments are welcome! This is not a final draft by any means, so criticisms could be very helpful.

Thanks for reading!
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Lashea Fallenwood held her bastard sword firmly with both hands in spite the slickness of her sweaty palms. Calluses had formed over the blisters that had first formed when she had been left at the temple with the monks of Brihaad many years ago.

“Are you well, sister? Would you rather we continue this when you are less tired, perhaps?” the bald, round-faced priest smiled and mocked as he circled with his mace held firm in his right hand. Lashea forced herself to ignore his comments as she knew he was trying to goad her into loosing focus.

Not this time. Lashea has been practicing, studying her master hard. She was surely beyond his tricks, even if they were tried and true in the past. Lashea allowed a small, sideways smirk to appear on her fair-freckled face.

Today is my day. The clerics will come for his wounded body.

Without giving Clavus the benefit of a reply, Lashea stepped forward and swung her heavy sword down in a mighty arc is if to cleave the middle-aged monk in two. Clavus started to move forward and to the side, to strike at Lashea’s now exposed stomach. Lashea’s smirk broke into a grin as she knew he’d fall for the bait, thinking that she was enraged and unbalanced. Lashea reversed her momentum, not having thrown everything behind that swing, and brought her sword sweeping to the side, one-handed to cut off Clavus’s advance.

But rather than strike him as Lashea has expected, the sword passed through air as the monk took to the air and leapt over the low swinging blade to kick Lashea square in the face. She fell back and somersaulted, landing in a crouching position. Blood trickled down the side of her face, bringing out the fierce green in her eyes as she glared at her master. Clavus stopped his advance to let out a light-hearted chuckle.

Lashea ran, full tilt at the apparently distracted monk, stabbing strait at his solar plexus with her oversized blade. The monk parried it aside easily with his mace and kicked out, hitting Lashea’s hand. To her credit, she did not loosen her grip on the sword. Instead she swept out her right leg hoping to trip the off balance monk.

Not only did her use of martial arts not catch her master off guard, but it allowed him to again leap over Lashea’s low blow and score another series of strikes to her already bloody face with his fists.

This time, however, her master did not come out unscathed as Lashea was able to bring her sword to bear and swing in time to place a deep gash along one of his forearms.

Sensing an advantage, Lashea let out with a series of swings and thrusts. Though her attacks were slightly slower than the monk’s dodging, it also did not allow Clavus a chance to counter-attack without risking loosing a limb. Lashea had him backing into a wall of the training hall. She hoped to back Clavus into a place where he could no longer dodge, but he surprised her by turning after one such dodge, and running at the wall and up it several steps. He spring-boarded off the wall and launched himself at Lashea with an outstretched foot. Surprised, she barely dodged the attack, not having time to bring her sword around. She retreated several paces breathing heavily.

Again they circled each other. Clavus’s arm was bleeding more freely now, but he still maintained an air of superior calm. Conversely, Lashea face sported only a few minor wounds, but she struggled to not show her excitement. Never had she scored such a hit. She felt an urge to rush in claiming victory, and yet she recognized that time was on her side as her nose bled but a bit, but Clavus’s arm would weaken him the longer they circled one another.

Lashea also recognized that any mistake would be enough for Clavus to end the fight as he had so many times before, with Lashea on the floor of the training hall and Clavus admistering the healing powers of Brihaad.

Out of the corner of her eye, Lashea saw a door open to the training hall and Father Salane, the high cleric of the temple, walked in. He was followed by a diminutive robed figure, who Lashea did not recognize.

Sensing the opportunity for an audience in high standing, Lashea, swung her sword above her head and in back of her waist one-handed, handing it off to her opposite hand. She then brought the sword back in front of her to two hands. The gesture did nothing to phase her master, if anything he seemed even more amused as a wide grin adorned his lips through the display. Lashea had expected this reaction and was not distracted by it. She allowed her display to give her momentum into a series of wild swings, linking one-handed and two-handed styles. This was a routine she had been practicing in the private of her own chambers for months, never near her master. In training she had allowed him to continue to believe she was still too weak to handle the great sword one handed for more than a few seconds. If this took her master at all by surprise, he did not show it, being there to parry, dodge, and even slip in a few attacks of his own! Still he did not score a hit either which allowed Lashea to continue with some measure of pride and keep her mounting frustrations at bay. She was beginning to tire, but was inspired to press on.

Her audience murmured at her change in style. Lashea again allowed her smirk to surface, and even indulged in another glance over towards the door as she and Clavus began to circle each other again.

Lashea couldn’t help but let her guard down a moment as she saw another figure had since entered, and he sported a thick, green tail trailing out behind him!

  * * *
 

Lashea, her humiliation complete, allowed herself to be introduced to Kanji Takimura and Deathwish, two adventurers, the former a monk of Brihad from the Eastlands. Lashea was not very tall herself, and yet the top of this monk’s head placed barely at Lashea’s neckline. Even so, he handled himself with the grace of a practiced warrior. He had also revived her after the conclusion of her mock-battle with brother Clavis, a conclusion which Lashea did not remember.

However, Lashea assumed it had not ended in her favor.

“Lashea was orphaned after the plague swept through our fair city some ten years ago. Alas, our temple was unable to save almost a hundred in that breakout,” explained father Salane a bit sadly, “Since then she has been one of our finest students, being one of the very few sisters to bear a Sword of Brihaad!”

Lashea was able to stand a bit straighter at that. It was true that very few of the holy order at all were able to handle the large bastard swords that Brihaad was often depicted holding. Even fewer were the women that could train their muscles the kind of endurance necessary to control the blade’s heavy swings for very long. Lashea had been brought to the temple as an angry, a vengeful spirit without a foe, having lost her parents to the sickness. Every other weapon they placed in her hand was often soon in too ill of a condition to use, as she broke staves, dented maces out of balance, and shattered lesser swords. When they placed the large blade in her hands she swung the sword about and nearly toppled over much to her own embarrassment. The sword forced her into discipline as she had to learn to control the awesome power of each thrust. In turn she learned to control her own wild flashes of anger with the same smoldering patience. The fires of her anger forged her fierce ability with this weapon, and it turn it taught her many things about the dual nature of justice. Just as she had to bide her time with this weapon to reap its rewards, so too would she have to wait for the right time to avenge her parents and put an end to the evils of this world, in service of The Great Protector: Brihaad. Brihaad would give Lashea the power she needed to fight the cruelties of the world.

Lashea suddenly realized in her recollection that she was staring at her sword and had not been listening to the rest of her introduction.

“This, Lashea, is entirely up to you whether or not you decide to accompany these two on their quest into the Eastlands,” Father Salane was saying solemly, “We know that it is a long way to ask you to go on your first journey, with strangers no less, but know that you would be in fine hands. These two were the slayers of the Lord of the Undead to the north in recent times, but also have been party to many great deeds to the present. Above all, they are followers of Brihaad. Kanji is a monk, meaning that he has been trained to use his body as his weapon. Deathwish here, if you look beyond his appearance is actually a paladin. Though you walk a slightly different path as a acolyte priestess, you would learn much from them, Lashea, much that we cannot teach you here in the temple.”

Lashea’s breath was stolen as she was looked at expectantly by the high cleric, a large, imposing looking human-reptile, and a small, serious monk. She was compelled to yell in affirmation and run to pack her things. Yet much to her own surprise, she protested, “What about the rest of my training? Beating master Clavis and learning more of the priest-powers of Brihaad and…”

Lashea was cut off by Salane’s waving hand, “You are more than ready. You more than demonstrated that this afternoon in the training hall.”

Yeah, you would’ve had him if you hadn’t gotten so distracted by my good looks.

Lashea suddenly drew out her sword and spun about at Deathwish’s mental communication.

I’m over here. No need for another demonstration. I think you can swing that thing around well enough for now.

Lashea’s jaw dropped as she regarded the scaled, armored humanoid waving at her and speaking directly into her mind. She then suddenly remembered herself and picked up her mouth and put away her sword. She stood up strait and nodded.

“I would be honored to accompany such fine warriors.”

Continue to Chapter 4

Communication Technology

So, people have a hard enough time with regular socialization skills. Now with all the tiers of communicating, it’s a wonder anyone can keep up. It’s not just technology to master, otherwise geeks would be super-pro at socialization.

First there were people communicating at social gatherings and work.

Then there was phone.

Now there is *deep breath* AIMPhoneMSNICQCellPhoneMySpaceEmailFacebookBlogRTSTextMessageForumMMORPG *another breath* -you get the idea. You figure this would ease communication. We’d be super in touch with everyone all the time. No. Because there is no way someone is going to call you to tell you something important if they can text you even if you disabled text messaging because you’re either dirt poor or got sick of getting texts of “hi :)” (or both). Even though you told them in person that you blocked texting, they forgot and they don’t like talking on the phone. They’d rather enjoy Olympic button pressing and staring at a post-it sized screen for 5x the time it would take to say what they needed to. They scoff and think that if you really cared to keep in touch with them, you would enable texting so that you’d get that one important text out of 500. And don’t dare ask them to email you, because that’s *totally* not the same thing.

I once had a boyfriend who argued with me on the phone until I downloaded an instant messaging service to talk to him. It doesn’t matter that we had cell phones, texting, and SKYPE (back when you could dial out for free). This was his most comfortable way of communicating, so I better adapt. On some level, I can understand. You can minimize the other person, don’t need to listen to their tone of voice, can play your RTS or MMORPG, have both hands to type unlike a cell phone, and they don’t know if you got up to get a bagel or pee. On the other hand, we were kind of trying to be emotionally intimate. One other advantage of online messaging is that I still have logs from these chats. That’s what I need… a record of how much I don’t stand up for myself. Hindsight is supposed to at least be softened by memory, and here I have a .txt file showing how pathetic I can be.

Sure, check your email, but make sure you have your FacebookMySpaceLinkedInRandomNetworkingThingies configured to let you know when someone sends you a message on one of these websites. But usually, you can’t read it in your email. I go into my email, see I have something on facebook, and in facebook go to my wall or my inbox… TWO separate methods of communication in ONE networking tool that tells you through email.

Woe onto you who have more than one email. I have two… one that I have had since… before it was cool. The other I got in college and has forums for jobs and places to live and alumni and dialogs on campus and stuff for sale and calls for art. It also has instant messaging built in too… so instant messaging services open and go into your email with yet another instant messaging service and texting on the cell phone in your pocket that can also ring… I’m sorry if I haven’t got around to checking my other email in awhile.

We’re not at the sad part yet. Want to know what the sad part is..? I’m part of a generation who is used to it. Sure, I set my boundaries. I’m on facebook. I’m not getting MySpace too. I’m not enabling texting for the pope- if you’re at your cell, call me!

But I’m used to it to the point where it is ingrained in me as a socializing solution to my communication shortcomings. That’s right, I sometimes look for even more alternate forms of indirect communication… Sure, I could turn around and say something to the funny and good looking guy in my IT class who I’ve thought was pretty cool since the first class (even if he does have a girlfriend but who cares it’d just be nice to communicate). Or, instead risking getting giddy and giggling like an idiot, I’d could go run, cmd, net send…

But the instructor set his boundaries. Thou shall not abuse net send or I shall disable it. Don’t make me do it.

And then people started writing batch files that sent net sends by the hundreds… and logged into other computers with remote desktop to say ‘it wasn’t me’… and flirted using poetic computer based metaphor (Oh, wait, that was just me… and him… as far as I know).

It’s ridiculous, and I realize it. I looked myself in the eye reflecting in the monitor and made a decision.

I asked for his cell number in the parking lot. *cheers* Score one for the communication revolution! At some point in the future, we will hang out and communicate outside of class- in person!

…now I just need to call it …and stop giggling at everything he says to me in person. Yes, even I- currently rated number three most confident on the compare people face book application of all my facebook friends who also have said application- can get shy. (see documentation above)

With all the additional ways to communicate and keep in touch with people, it’s true, we still don’t know how to communicate with other human beings. The opposite sex… oh, forget about that. This isn’t Star Trek you know. We don’t have the technology.

Follow up posts:
Communication Revolution: Quashed!
Wednesday Night

Inspirational Video Game Quotes Part Deux

Breath of Fire SNES Shoop!I felt like there needed to be a second edition once I started reminiscing. Playing roms and giggling should be shared! So here is the sequel, the quotes that I remember and love for their charm, wit, or plain old badness. Click here to see part one.
– – – – –

 
“Hmm, don’t have time to play with myself!”
– Duke Nukem 3d, Duke Nukem said when using action button on arcade game of the same name (PC)

Chrono Trigger SNES Nu

 
Guybrush: “You fight like a Dairy Farmer!”
Pirate: “How appropriate, you fight like a Cow!”
– Guybrush Threepwood, Monkey Island 1: The Secrey of Monkey Island (PC)

 
“Hmm, a rubber chicken with a pulley in the middle. What possible use could that have?”
– Guybrush Threepwood, Monkey Island 1: The Secrey of Monkey Island (PC)

Breath of Fire 2 SNES Die

 
“Am I butterfly dreaming I’m a man? Or a bowling ball dreaming I’m a plate of sashimi? Never assume what you see and feel is real!” – Doreen, Chrono Trigger (SNES)

Dragon Warrior 4 NES Counter

 
“In our world, every storm has an end. Every night brings a new day. What’s important is to trust those you love, and never give up. We must never give up hope!” – Priestess in the Cathedral, Chrono Trigger (SNES)

 
“How do I get out of this chicken outfit?!” – Marine, StarCraft (PC)

 
“I really have to go… number one.” – Battle Cruiser, StarCraft (PC)

Dragon Warrior 3 NES Pepper

 
“E=MC… d’oh let me get my notepad.” – Science Vessel, StarCraft (PC)

 
“This is not Warcraft in space!” – Artanis, StarCraft (PC)

 
“Besides humans, dogs also sleep at night. Why aren’t you asleep?” – Dog, Earthbound (SNES)

 
“Run, run, or you’ll be well done!” – Kefka, Final Fantasy 3 (SNES) 6 (PS)

Earthbound SNES Nausea

 
“I hate hate hate hate hate hate hate hate hate hate hate hate HATE YOU!!” – Kefka, Final Fantasy 3 (SNES) 6 (PS)

 
“Terra. . . Please wait for me. . . And. . . please. . . don’t let a lecherous young king, who shall remain nameless, near you!” – Locke Cole, Final Fantasy 3 (SNES) 6 (PS)

 
“Thou are so… odd.” – Cyan, Final Fantasy 3 (SNES) 6 (PS)

Final Fantasy 1 NES FIEND

 
“I’m working for the Empire. But, don’t worry… I’m not going to garrote you!” – Shadow, Final Fantasy 3 (SNES) 6 (PS

 
“This monkey’s going to give you a spanking, Shupkay!” – Sten, Breath of Fire 2 (SNES)

 
Natsume: “Thanks! But I have nothing to give you in return..except, maybe myself…”
Kite: “WHAT?!?!”
Natsume: “No! I meant I could help you out if you need it…”
– .hack//MUTATION (PS2)

Goonies 2 NES Ouch What

 
Man: “Here’s your question. ‘What’s the secret to success in business?'”
Hero: “…”
Man: “That’s right! Silence. Silence is golden.”
Hero: “?”
– Dragon Warrior 4 (NES)

 
“Sure.. hope this is not… Chris’s blood.”
– Barry says stilted like Kirk in Star Trek, Resident Evil (PS)

Lufia 2 SNES Master Catfish

 
“One more wrong move and you would of been a Jill sandwich”
– Barry says to Jill, Resident Evil (PS)

 
“That’s a face only a sledgehammer could love, and has!” – Morte, AD&D: Planescape: Torment (PC)

 
Fall-from-Grace: “You know, Nordrom, you are perhaps the cutest little rogue modron I have ever encountered.”
Nordom: “‘Cutest’ is a subjective term. I prefer the designation ‘fearsome clubed warrior’.”
Fall-from-Grace: “Of course! That’s why you’re so cute.”
– AD&D: Planescape: Torment (PC)

Lufia 2 SNES Master Monster or Human

 
Nordom: “A query, Annah: is your tail’s purpose to indicate your current level of hostility?”
Annah: *angrily* “What kind of stupid question is that you pikin’ sod box?”
Nordom: “My analysis is correct. Danger! Danger!”
– AD&D: Planscape: Torment (PC)

 
Morte: “Hey Nordom, knock-knock.”
Nordom: “Why do you persist in addressing me as a door?”
Morte: “It’s a joke, you stupid polygon! You’re supposed to answer ‘Who’s there?'”
Nordom: “I know who is there. It is you. Why would I ask a question when I already know the answer?”
Morte: “Just forget it.”
– AD&D: Planescape: Torment (PC)

Lufia 2 SNES Confront Swell

– – – – –

 
Let me end this with a quote about video games from the once upon a time president of the USA, Ronald Reagan made August 8, 1983:

“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
Final Fantasy 2 SNES 4 PS Dwarves

 
So let us fly their jets.

 
Screen shots from the top:
Breath of Fire (SNES)
Chrono Trigger (SNES)
Breath of Fire 2 (SNES)
Dragon Warrior 4 (NES)
Dragon Warrior 3 (NES)
Earthbound (SNES)
Final Fantasy 1 (NES)
Goonies 2 (NES)
(next three) Lufia 2: Rise of the Sinistrals (SNES)
Final Fantasy 2 (SNES) 4 (PS)

Inspirational Video Game Quotes

Monkey Island I: The Secret of Monkey Island
I know everyone is all ‘up on’ the “All your base are belong to us” bandwagon, but the list of wonderfully bad (by bad, I mean good) video game quotes is long. I have read it over the years on my television and computer screens and laughed until everyone around me was embarrassed for me. I’ve picked a few games and a few favorites from those games.
Final Fantasy 3 SNES (6 Playstation) Locke Cole“Some of these are mistranslated, badly translated, or just products of brain damaged programmers (or translators, or both). Enjoy!



Yeah, this kid seems loaded for bear.” said about Terra who is using magic.

-Locke Cole, Final Fantasy VI (III US), SNES & PSX


Earthbound: SNES
“Knights do it two-handed.”

– townsman, Final Fantasy V, PSX


“This isn’t a leotard, it’s our combat uniform!”

– various amazon warriors of Toroia, Final Fantasy IV (II US), SNES & PSX


Final Fantasy 4 Play Station (2 SNES) Tellah speaking to Edward
“There are secrets where faeries don’t live.”

– old man, The Legend of Zelda, NES


“Whoah, are you still playing this thing?” said at the last level.

– Bubsy, Bubsy, SNES (note: not written on screen, but said)

Legend of Zelda II: The Adventure of Link (NES)“Even a door of this caliber can’t keep science at bay!”

– Lucca, Chrono Trigger, SNES



“No rubbish for Ayla, or head go boom!”

– Ayla, Chrono Trigger, SNES

Final Fantasy I: NES
“I’d rather have my gums scraped!”

– The Girl (main character), Secret of Mana, SNES



“Don’t be a tuna head.”

– Fred, Maniac Mansion, Atari ST & PC



“Grass green? I hate that color!”

– Bobbon, Loom, PC


King's Quest VI
“So you want to be a pirate, eh? You look more like a flooring inspector.”

– Blind Man, Monkey Island I: The Secret of Monkey Island, PC



“I’m looking for 30 dead guys and one woman.”

– Guybrush Threepwood, Monkey Island I: The Secret of Monkey Island, PC


Chrono Trigger: SNES

Guybrush: “How much wood would a woodchuck chuck if a woodchuck could chuck wood?”

Carpenter: “A woodchuck would chuck no amount of wood since a woodchuck can’t chuck wood.”

Guybrush: “But if a woodchuck could chuck and would chuck some amount of wood, what amount of wood would a woodchuck chuck?”

Carpenter: “Even if a woodchuck could chuck wood and even if a woodchuck would chuck wood, should a woodchuck chuck wood?”

Guybrush: “A woodchuck should chuck wood if a woodchuck could chuck wood, as long as a woodchuck would chuck wood.”

Carpenter: “Oh shut up.”

– Monkey Island II: LeChuck’s Revenge, PC


Earthbound: SNES in an elevator
“¡Madre de Dios! ¡Es el Pollo Diablo! (“Mother of God! It’s the Devil Chicken!”)” Guybrush, tarred and feathered, responds in Spanish, which makes it funnier.

– Guybrush Threepwood, Monkey Island III: The Curse of Monkey Island, PC



Earthbound: SNES with a COW
The screen shots (from the top) are:
Monkey Island I,
Earthbound (SNES),
Final Fantasy III (SNES) / VI (PSX),
Earthbound (again),
Final Fantasy II (SNES) / IV (PSX),
The Legend of Zelda: The Adventure of Link (NES),
Final Fantasy (NES),
King’s Quest VI (PC),
Chrono Trigger (SNES),
Earthbound (and again),
and Earthbound (yet again)



So, anyone like to share any of their own personal favorites? Try to tell us: who said it, what game, and what platform. Anyone can recite “All your base…”. I’m more interested in memories of a gamer’s greatest moments grimacing or guffawing at the ‘puter screen (or tv).