Carolyn Snyder apparently has a lot of exciting analogies.
“…discussing paper prototyping without talking about usability testing is like trying to gossip without using pronouns.*
*The next time you throw a party, ask your guests to sing “Let Me Call You Sweetheart” sans pronouns before you’ll give them back their car keys- not because it’s an effective sobriety test, but because it’s funny.”
-Carolyn Snyder, Paper Prototyping
I think I’ll try that.
Category Archives: geekdom
Usability Is…
This will make you all say, “What’s a usability specialist, and how do I become one?”.
“Usability is also similar to pornography…”
-Carolyn Snyder, Paper Prototyping
I was already excited about Usability, but this would make anyone excited.
Mandatory Sex Party Meme
When I find a blog I really like, I’ll go back and read all of the old posts as if it were actually a webcomic. Hyperbole and a Half is certainly like a webcomic. It has illustrations, plot, and a main character. It has more text than a webcomic, but it’s quality, funny text.
It also has mandatory sex parties.
I actually should say that it doesn’t have them, or I at least I couldn’t find one. It just made them famous.
Once upon a time the author wrote a blog post saying that she Googled the term, with quotes, “mandatory sex party”. The only hit that came up was her own blog. This made her sad. She called upon her readers to fix this and fill the internet with mentions of mandatory sex parties. Some people love audience participation, and even though I’m reading a year old archive I said, “I have a blog! I want in!”.
First I had a look to see what had happened since her post, so long ago, in the year of our lord, two thousand nine.
I searched “mandatory sex party” (including the quotes), and Google returned about 10,900 results.
I’ve seen and heard a lot of memes, and I’ve watched things go viral, but still I am amazed. Behold, the power of the mighty internet. Some woman (or superhero?) from the vast reaches of the internet says, “Jump!” to a bunch of faceless entities on the internet (us), and what do we do? We JUMP. Why?
I think the internet, as a whole collection of faceless entities, has a certain overall brand of humor for its most active participants. This humor thinks the term mandatory sex parties is really funny. This humor loves the idea of arbitrarily spreading the term, even if the actual concept that would lie behind such a term is kind of disturbing. That’s the weird thing. Most of these faceless entities not only will never experience a mandatory sex party (whatever that is), they don’t want to.
The term is funny, but the actual prank and humor actual has to do with search engines. The term is said and this is the reaction:
“What? Ha. What are you talking about? Haha.”
That’s it.
To the term “mandatory sex party”, add pranking a search engine. The term is said over and over until Google goes from one hit to over ten thousand instances of the term mandatory sex party. The reaction is:
“Wait… what? Really? Seriously? Hahahaha! That’s hilarious.”
Yes, I’m saying manipulation of a search engine is funny. We’ve come a long way from water filled buckets on door jams.
3D Block
There are all kinds of gamers out there. Even though I own newer consoles and play new games, I think I’d still have to classify myself as a classic gamer.
I don’t really know why old games facinate me. I’m sure that nostagia has a lot to do with some of them since they’re what I grew up with. However, I am equally (if not more) excited to play old games that I never had or played growing up. Maybe it’s still nostalgia; I’m six years old again and somehow got a new game I’ve never played before.
A lot of the games I played over and over again as a kid was becuase I only owned so many games. There was a small selection of rentable games across the street in the video store that was owned by a guy, his pug, and an iguana. Most of my friends didn’t own game systems and some even had parents who thought that video games were bad for you or the work of the devil. New games came from birthday and Christmas (or money from birthday and Christmas). Even then, it was usually a one game deal.
This was also pre-internet, so the only way to figure out all of the ins and outs of the games was to replay them over and over. In some cases you could find the right magazine. I was never allowed to call the 900 number.
I can’t be six years old again and I can’t give games to my past self, but I can now play any classic game ever made. It’s enjoyable even if I don’t have as much time and it’s a little less exciting. I don’t know how kids today ever leave their room.
The internet might tell us which games are worth playing, but sometimes I get the most satisfaction out of the weirdest, glitchiest, bad games there are. I know I’m not the only one with this facination. If you look up The Angry Video Game Nerd, you’ll find someone else who is a glutton for punishment. Most people probably watch and say, “Wow, I now know not to touch Dr. Jekyl and Mr. Hyde for the Nintendo with a ten foot pole.” Me? Unless The AVGN covers the game completely, title screen to finish, I’m just tempted to check the game out myself.
This post about a game I tried out recently for the Nintendo called 3D Block. From the title I imagined the game is both 3D, or as 3D as NES games can be, and has something to do with blocks. Though they were being pretty literal with the title, I suspected this game didn’t just contain a single block.
If the title was literal, the title screen was… no, not figurative. It was somewhere in left field, or maybe more like Mars. I imagine some guy with a handlebar mustache saying, “3D Block? That won’t sell. You want to know what sells? Sex. That’s what sells.” That’s the only explanation I can come up with for the random shadow of a pin-up model: pointy nipple, high heels, and all.
Oh. There are a few blocks there under her. I guess that makes it relevant.
I don’t know why this guy has a handlebar mustache, but I don’t need a reason. This is my imagination.
You begin by pressing start and then get a selection screen where you can pick the stage and speed you start off with. I left it alone since I didn’t even know what I was playing yet. The game starts and I immediately say, “3D Tetris”, because that’s what it is.
I generally love puzzle games, but I never actually got into any versions of 3D Tetris I played. Puzzle games are fun when you get a smooth rhythm going, but you never do with this game. It’s not that it’s a bad version of 3D Tetris, I feel that way about every 3D Tetris game I’ve played. You’ve got an exponential amount of space, blocks, and block angles to deals with. It’s just too much.
A and B rotate the blocks, one controlling each axis. Start makes the piece drop if you get it in place and want to speed up its decent. The side tells you what’s next as well as what row you’re on.
Surprisingly, I actually can figure out where to put the blocks and get them there. For this reason, I already like it better than the version for the Virtual Boy. Well, okay, that’s probably not surprising.
It constantly feels like there isn’t really enough time even when the blocks ares’t moving that fast. You’re rotating in two directions and have to position up, down, left and right. After the lowest level and lowest speed setting, it all goes downhill fast.
That being said, I’m a bit confused on that point. In Tetris, the blocks move down faster every stage. At first this game does that, but then in goes slower again in the next stage. Then you notice a new kind of block. Then it gets faster again. I guess they were trying to make it more interesting or less hard. I just think that’s confusing that stage 3 is easier than 2.
You can see through the block you’re putting down which helps. The grid is clearly marked. The height of the rows is indicated by what color each square is.
The music is bad. Without playing much, it’s a forgettable cute carnival merry-go-round like tune. After not too long, it’s like one of those really evil children’s toys that makes irritating noises and music.
It takes awhile, but eventually you complete a row. In Tetris you have a single line across the screen, where here you have a whole floor. You can see why game play is a slow crawl compared to Tertris. You fill in the last bit and- the screen goes away. Where did it go? The it’s back and the row is gone. I’m not really sure why the whole screen has to go away for a row to disappear. Maybe that row of blocks is embarrassed to be associated with the skimpy shadow on the title screen and wants to make a quick get away. Maybe that row of blocks is sneaking away to go under that same scantily clad shadow like it depicts in the title screen. “Ohhh yeah! Blocks!” I have no idea.
I Guess ET Won’t Be Phoning Home
Someone I used to work with once inadvertently taught a very valuable lesson to a new Linux user who they were on the phone with. He told the user to run a command to remove a directory with some files in it located in their home folder. They were already in their home folder, so he asked them to run:
rm -rf folder_with_files
The customer ran the command with an asterisk thinking they were being clever and saving themselves time typing.
rm -rf part_of_folder_name *
They meant to run something a bit different.
rm -rf part_of_folder_name*
That space meant that they were actually listing two things to delete:
1. A folder that didn’t exist, because the whole folder name was not typed out.
2. Everything else.
Since they were in their home directory, this wiped out their whole home folder.
Let this be a warning to new Linux users.
Rm doesn’t have an undo.
And listen to what you’re being told when you call support.
OPENsuse Linux?
“I’m using open says-you Linux.”
“…”