Child’s Chance to Choice

A few of my bloggin’ buddies have been posting their “Code’s of Life” lately, namely one Rory Blyth and Tao Cowboy. It’s enough to make one want to join the philosophizing and reflecting party (woo!).

Moonglow Ultima 4Mostly my views have grown and changed as I’ve wandered through life. I’ve never been one for holding onto an idea once it’s proven not to work for me. One thing that’s remained a constant is importance placed on honesty. Being true to oneself and others to me is as big as the inhabitants of Moonglow in the world of Britannia (screen shot from Ultima IV).

Honesty might have been even more important to me growing up. Let’s face it, most adults are anything but honest with children. I’m not talking about Santa Clause, I’m talking about the lies designed to protect us. I resented that kind of dishonesty as much as the malicious kind. Whether or not we as adults want to admit it, the effect can be as, if not more, devastating than any truth told. Kids will find out the truth later when they grow into adulthood, or more likely, much sooner than you’d like. When this lie is told the truth can be found in an embarrassing, painful, or even dangerous manner. One of my first thoughts goes to my mom who had my older brother when she was fifteen. I know the people in her life thought they were protecting her by keeping her ignorant about the birds and the bees, but really what they did is deprive her of a choice.

People think children aren’t old enough to make choices, and perhaps no one is. However, in life we are forced to make choices that we are no prepared to. This happens all the time. I hope that if I have children I’ll do everything I can to give them the ammunition to make choices wisely when life forces them to. Above all, I hope they don’t have to make tough calls, but they will. We can’t be there every second to chose for them, and knowledge is power.

Victor and DeannaI hope this for my younger siblings, one who just had her last day of high school, the other who is in his preteen years. I know that I am a big influence in their lives and that they are listening to me and looking to me for influence, even when they are pretending or trying not to. We learn from our surroundings, especially the things we give credence to. I might just be another person, but I’m also a role model and example whether or not I want to be.

I believe in the power of honesty and I believe in the power of learning, and to me they are one in the same. If you’re smart enough to ask the question, you deserve honest input, even if (and especially) the answer isn’t certain. There I think is the key to personal growth and betterment in this life.

My younger of my siblings is eleven. People have described him as a smartass and too smart for his own good. It’s true. I remember being described that way when I was his age. I remember being eleven and all the things I knew and was dealing with that my parents didn’t know. It’s hard to look at him and think that he might have some of the same heavy issues in his own life. It’s hard to look at him and consider he might have even harder decisions to make than I did. I know he’ll learn things from other sources, popular culture and his peers. I know he might absorb all the wrong things if I don’t speak up and even more, listen. I know I can’t learn for him and he will have to make his own mistakes, but I hope they are harmless and few. I listen and when he asks, I try to give him the best, most honest answer I can give. I’m trying to give him a fighting chance to make the right decisions. Without real information about the world around him, how is he going to have chance?

Beyond that, I want to teach him the value of honesty with my own example. He will become his own person regardless. He’ll find his own life code and values. He’ll have his own obstacles and choices. Even if I don’t see it, I know he has them right now. Every day he’s forming new opinions, testing the waters, and becoming more independent. I’ll always be here to tell him truthfully what I think and I hope one day he will return the favor by doing the same for others well into adulthood.

As for my sister, who is just like me and just the opposite of me in so many ways, I’m proud of her. Sure, she doesn’t hold dear all of the same things that I do, and she’s made a million choices I would never have. All the same, she’s doing better than okay. She’s reached the official United States definition of adulthood: eighteen. She has her High School Diploma. She is attending Anna Maria college in the fall. She works. She has a ton of friends. She’s a great cook and musician. She’s made it. She’s is doing well. I know I can’t take credit for the person she’s become, but I still like to think that I did okay in my part in her upbringing. I was right to trust her to hear all I had to say and make all the tough choices she’s had to up to this point. Life is not easy, and making it this far doing well and no small accomplishment.

Best and Worst of Atari 2600

Before I even start, I’ll say it’s okay if you don’t agree with this post- that’s what the comments section is for. If people have enough opinions, I might even look into the titles for a follow up post. The following are my opinions on the best, worst, and other awards I deemed appropriate for this 2008 Atari 2600 retrospective!! *cheers, applause* I could spend much more time coming up with other categories and remembering other titles, but here is a start on some of the good, the bad, and the obnoxious. If there are some obvious omissions, like Adventure, it doesn’t mean they weren’t considered. It means I’m leaving fodder for future posts -and- Adventure was already given air time last post.

 

Best in Ground Based Cannon

Winner: Space Cavern

Space Cavern

I know what you’re thinking. How do I dare pick something other than Space Invaders? Well, I dare because the first doesn’t always mean the best. Space Cavern sports both baddies from the sky who shoot at you and dudes from the side who try to flank you as your attention is turned to the sky. You also have nothing to hide under. I remember this being my dad’s favorite game growing up, and last time he saw my Atari 2600 out, sure enough he asked if I still had it.

Best in Horror

Winner: Haunted House

Haunted House

I’m not going to say that Haunted House is scary, but I will say that it has helped pave the way in psychological thriller/horror games that came after. Like in classics such as Clocktower for the SNES, you are a normal (though pixelated) person just trying to escape the extraordinary with your life in tact. This is also, like Clocktower, a game that changes the placement of things every time you play! You move through dark rooms with only a limited glow about your person to avoid all sorts of creepy baddies. Hopefully you can find the key to open all the locked doors. While the graphics may make you laugh, the soundtrack has some creepy sound effects.

Best in Racing

Winner: Enduro

Enduro

I know many of you might think Pole Position was as good as it got, but Enduro was the top of the line. The controls are tight and the graphics believable. The thing that really puts this game above the others is the day, night, and weather changes that made Enduro exciting, and dare I say, a bit realistic even. At night you can only see headlights clearly and in the snow the handling of your car changes. The sound helps with the excitement and nothing feels better than passing the other cars. As a matter of fact, that is the goal- not to beat the timer, but to pass a certain number of cars each ‘day’.

Best in Multiplayer

Winner: Warlords

Warlords

If you were to come over my house right now with a friend or two and say you wanted to play a video game, I just might plop this on. Yes, it is THAT good. You use paddles and play with up to four people (you can have others be controlled by the A1 which is surprisingly good). The object is to simply smack each other’s ‘base’ with a ‘ball’. You can intercept the ‘ball’ with your paddle controlled ‘person’ and either catch and throw it or smack it away. You must first chip away at the ‘shield’ around the base to get the chance at winning. The fun of this game reminds me of Bomber Man a bit in it’s style and combination between luck ans strategy.

Best in Simple Fun

Winner: KABOOM!

Kaboom!

If you know me in real life, you might know that I have occasion to sport a KABOOM! t-shirt. And why not? This game is just as much fun you’re going to find on an Atari 2600. The premise is uber simple: a robber is dropping bombs and you have to catch them as the fall to the bottom of the screen in- you guessed it- tubs of water. It’s sort of the opposite of your ground based cannon- a ground based catcher. There is plenty of animation and pretty colors. Unlike most Atari 2600 games, the graphics are even surprisingly easy to comprehend and appropriate. The game starts off easy, but soon your rocking your spinny paddle.

Best Ported from the Arcade

Winner: Dig Dug

How many Atari 2600 games were simply arcade games reprogrammed for the home? As PacMan shows us, this didn’t always lead to good things as often they became shoddy shadows of their former selves. Though the graphics took a hit when coming over, Dig Dug remains the same addictive game you remember spending your quarters on. The controls and gameplay remain intact as you tunnel your way through dirt and pump your enemies full of air (“blow them away!” Har!). The only thing you might notice is some lag time when too many enemies are on the screen. Other than that, this game remains intact and very enjoyable.

Most Mindless Fun

Winner: Barnstorming

Sure, there’s a point to this game, but who cares! You get to fly an indestructible plane around to your heart’s content crashing into barns and poor hapless ducks(?) that emit a funny noise and shoot forward when hit. You can even pile up a bunch of ducks in front of you for maximum hitting and squaking! Fan-tastic!

Best Innovation & Atmosphere

Winner: Mountain King

Mountain King

This was the one Atari 2600 game that actually successfully drew me in. The setting a creepy mountain landscape where you begin by collecting piles of dots (coins?) that make a noise when you pick them up. You are armed with a flashlight and ability to jump and climb ladders. The jumping is challenging, but unique as you point diagonally up, and then down when you want to angle back downward. Once you collect enough piles, they stop making noises and you hear a creepy tune. The tune actually gets louder as you get closer, and quieter as you get further away, to the bouncing, invisible, flicker-dot. You navigate up, down, and side to side (which loops) to try to get close enough to see the flicker out of the corner of your eye. The music gets loud ominous and you approach closer and flash your flashlight on it as it bounces side to side to get away. You pick it up. Now you must go to the throne which is near the bottom middle and get the crown. The skull will let you past now that you have the flicker-dot. Once the crown is on your head, the tune Mountain King begins and the bats start a-coming. You are on a time limit to get to the top of the mountain and those bats can take your crown away. There are also other things you can find with your flashlight and if you find yourself at the bottom of the screen, a different type of enemy may mow you down. I don’t think any other Atari 2600 game ever got my blood going like this one, or was as fun to watch. There is a lot of atmosphere and urgency that will bring you back again and again.

Most Obnoxious Sounds

Winner: Yar’s Revenge

Yar's Revenge

This is the only game I remember jumping up to turn down the volume on before one of my parents got pissed. That’s how bad that alarm-like noises are. Overall, I know a lot of people love this game, but I never cared for it anyways, and the noises further prevented my attempts at trying to like and bond with this game.

Worst Gameplay

Winner: Raiders of the Lost Ark

I know there might be a few people out there who enjoyed this atrocity. To do so, one must have turned down the music, liked the inability to move randomly, had a second set of hands to control their inventory on the second controller, and been able to decipher the more horrible than normal graphics and figure out what the heck to do! Or… they just called a 900 number or peeked at the back of the manual. If you need to cheat just to figure out what is going on, I don’t think it’s a worthwhile play. While there might be some other more forgettable games out there with worse gameplay, this one was very widespread and disappointed a lot of people.

Biggest Bomb

Winner: ET

ET

It seems like no one can talk about Atari 2600 without mentioning the landfill full of ET cartridges. It’s still the easiest game to find and purchase in its original form. Why? Just play for a few minutes and you’ll see. Unless you read the manual, nothing makes sense, and even if you do, the game is hard for the wrong reasons and has not much to do with ET. If you like falling down a pit a lot and having a hard time getting out, you might like this game. I have to point out the irony of all the ET games that ended up in a cemented landfill and the fact that ET falls down a pit so often in this game.

 

So I hope you enjoyed my memories of Atari 2600 in it’s glory. I did. I have a sudden urge to organize a Warlords game. Why not, I’ve done it for Gauntlet II and Dr. Mario after all. Feel free to post your own feelings on your favorites and least favorites. With the technology of emulation, you can try these titles, but I’m afraid the lack of paddle & joystick can be sad.

Dungeons & Dragons 4.0 – Sort of a Pen, Paper, & Dice Game

Adventure Atari 2600
This post is brought to you by Adventure for the Atari 2600. Don’t get eaten by the… seahorse? Ostrich? I think the main character would be the best Con outfit ever. The Adventure square, the original fantasy game hero…

There have been a lot of whispers as of late about there finally being a new edition of Advanced Dungeons & Dragons and how people feel about what has been announced (or just rumored). There are plenty of things that are making me gape and cringe, one of them being the attempt of Wizards of the Coast to try and make AD&D a pen, paper, dice, and laptop game.

It sounds cool to have an online community to access resources and have discussions. It seems WoC is planning for this to be a place to either print out all of your materials or just plain play. Your mouse is your dry erase marker and avatars are your miniatures.

How do we feel about this? There is no need to look at each other or interact… just look online!

This is what I see happening…

“You encounter a roving band of rogues. Wait a minute while a print it out. Or better yet, log in and we can all see the map over the internet!”

“Cool. It’s like a LAN party. Can we play Doom?”

“If we’re just going to play on the internet, why did we drive to your house?”

“For the cheetos and mountain dew, duh!”

“I have those at my house. Why did I drive if I didn’t need to? I could be playing naked. I want to cast magic missile… naked!”

“Dude, that’s creepy. But I see your point. I could be home, playing World of Warcraft and this game at the same time.”

“Why don’t we just all play World of Warcraft instead?”

“Good idea.”

“Naked?”

“Uh, no. Not a good idea. But, what you do in your own house is your business.”

Scary stuff, huh? It sounds like a lot of the things WoC is removing, changing, or adding are an attempt to lure the MMORPG crowd into the AD&D fold.

Any thoughts on this?

Role Playing is Playing a Role

Advanced Dungeons & Dragons Pools of Radiance Japan
This post is brought to you by AD&D: Pools of Radiance for the NES, or should I say Famicom? This screen shot is inviting heroes to step up in New Phlan. Really, you’ll just have to take my word for it.

I recently started role playing again, and as much as it feels like sitting in that comfy divit in an old chair, I think maybe I picked the wrong chair.

A game master (aka GM or DM: one who runs the game) puts forth a framework in which to operate our imaginations. By playing in their game, we are accepting to follow that framework alongside the imaginings of the fellow players. The GM provides the world and our tasks, and we provide the heroes.

I realized that is my problem with this game I’ve recently joined. We didn’t provide the heroes. We had to fill in most of the lines on the character sheet- like our starting equipment, but we didn’t get to pick the name, sex, race (eg: elf), class (eg: wizard), or background (recent & far past) of our characters. Since we are a sum of our experiences and genetics, that sort of sums up the whole personality of the character we’re playing. We didn’t come up with our role to play while role playing.

At first, I saw it as a challenge. Play a character you would have never come up with on your own. I thought it would be kind of closer to acting in a play. I thought it could be fun.

And it is a challenge, so much so that not only do I feel like I don’t relate to my character in any way, I feel like I don’t know what my own character would do in most given situations. If given time to think I might come up with a list of things he might do with reasonings, but I don’t exactly have that luxury while playing in real time. It’s getting frustrating.

I love characters. If you would ask me why I write fiction or read it… why I play the video games I do or like the movies and shows I watch, it’s the characters. I admire the way they are developed through the story, their interactions through dialogs and gestures, and seeing how they grow and change. In a good story, you get to know the characters as if they’re real people and feel interested and invested enough in them to care what happens to them.

Is it such a stretch to think that the reason I love role playing is coming up with and playing a character? I love being the GM to make up and play many roles. Players only get to be one, single hero. I’m feeling like I’m fitting into my role like it’s a few sizes off, and it’s no wonder. I didn’t come up with or chose it. The one bit of creation that a player is allowed is their character, and I was denied that chance.

And so, it’s no wonder I’m thinking of leaving the group. It makes me sad because the players are top-notch. I really like playing with them a lot.

And the GMing isn’t so bad either, it’s just that he inadvertently took away my favorite part of role playing.

A lesson learned, I guess, but it’s a lesson I already learned once before.

In Milford, MA there used to be a gaming store called The Gamers’ Guild. I was in a game once where I was only allowed to play if I took on an existing NPC (non player character). There were two I was able to chose from. I selected the one I thought would be more fun based on her class.

Then, I tried to develop her as a character through playing her. I was told that my character wouldn’t do this or say that. I found out my character had a history and personality and relationships that I wasn’t aware of. Every time I tried to speak or act, I found myself defending my actions to one player in particular. In short, I found out that this wasn’t my character.

Yet again, they were a group of pretty awesome players, but it wasn’t allowed to role play, I was just a warm body rolling for a NPC of someone else’s imagination.

So, I feel like I don’t want to mess up the game by quitting. I also don’t want to stop playing with these neat people, but I’m fast losing interest in trying to play this character. For all of you thinking I should just kill him off, the in game situation makes even that very difficult.

Should next week be my last game? I can overcome any number of other game flaws if I enjoy playing my character, but without that, I’m not sure anything else is enough.

I think it may be time to take up the mantle of GM once again.

What Do You Do?

Armed Dragon Fantasy Villgust
This post’s screen shot is from the NES game Armed Dragon Fantasy Villgust. This guy is reading the first chapter of Adventuring for Dummies.

What you call yourself? What do you say when someone asks what you do for a living?

Many people say: a student. A student of what? That sends many into a flurry. If you’re a student of everything, aren’t we all? And aren’t you forever a student of your field(s)? You don’t wear a cap and gown and quit learning…

Many people cite what they do to make money. However, what you currently do for money may have nothing to do with it. Working at Dunkin Donuts is a means to an end, not a living. Have the confidence to associate yourself with your longterm goals and dreams. Little sister would say she’s a musician. And she is. She was when she worked at KFC and she still is serving donuts and coffee. Her ability at the oboe doesn’t diminish as she uses the cash register.

Money has nothing to do with it. Was Ray Charles not a musician until he got his first paid gig, or signed his first record deal?

It has everything to do with passion.

What would you still be doing even if no one were paying you to do it? There may lie your answer.

You Can’t Pwn At Pong

Mario Bros Atari
I’m only twenty-something, but I still am not sure I feel right saying ‘pwned’.

It feels a bit unreal to have gaming be the younger cool. It seems like just yesterday, I was my little brother’s age and getting flack for the same reason he’s considered awesome. I feel like the same people who will wear Mario Bros. shirts now might be the same ones who poked at me in school for video gaming. Part of me wants to reveal the poser they are. I would ask them:

In the first level, do you go down the pipe for the coins? You do? Now why would you do that? There’s a barely hidden one-up that you miss if you go down the pipe. 100 coins equal a one-up. Do the math.

They look at me blankly, thinking, “Up-whats?”.

Am I still allowed to use the word poser?

Across the room, nestled between cd video games and Super Nintendo cartridges are little rectangle bricks that belong to no Nintendo. One of them even says “Mario Bros.” on it.

People think Mario, they think Nintendo. It’s hilarious how many games people remember as being exclusive classics for the 8-bit Nintendo Entertainment System originated for the Atari, early PC, and even old Macs.

You just can’t pwn at old video games. There was no typing to other players in a multiplayer environment. Even when doors and muds came about in BBS land, I don’t know about you guys, but I remember there usually being 1 node for one person to play at one time. In Legend of the Red Dragon, when you killed someone in the field and were interviewed for what you said after kicking ass, no one ever uttered “Pwned!”. They would have looked at the screen, backspaced a few times, and totally “Owned!” you.

Legend of the Red Dragon

I also feel I don’t really pwn, because I don’t play Halo. To me, Halo is just MIDI Maze, Wolfenstein 3d, Doom, Quake, Duke Nukem, Heretic, Hexen, or GoldenEye 007(etc.) all over again… in space… with more jumping. Wait, System Shock was in space (with zombies even). So yeah, just with more jumping. I know people will raise their fists at me, but to me Halo has been repeated so many times that I shrug.

I watch my little bro in his headset screaming ‘Dude! Let’s super jump.’ and just ask, “Why is there so much jumping?” and feel kind of old.

I don’t mind feeling out of touch with pwnage. What is kind of sad is that I’ve stopped being as excited by new video games. I’ll say, “That’s kind of cool.” or “That’s pretty neat.”, but for the most part, I just feel like I’ll never be as excited as I was when video games were still new with leaps and bounds in their advancement. I didn’t even have the money for them, but I had plenty of time and an obsessed uncle.

Don’t get me wrong, I roll up my Katamaris and I play my voice acted RPGs, RTSs, and TBSs. So, maybe I’m just not a shoot ’em up kinda gamer.

This is not the case, because I’m not all about the MMORPGs. Instead they horrify me. The amount of time (or cheating) you have to invest to have a good time just boggles my mind. In addition, it’s kind of like I say when I see someone play Halo and I say, “Why is there so much jumping?”, with these it’s, “Wow, why is there so much running around?” Sure, there’s always been world map trekking, but this is insane. It used to be a few steps to the next town or a few random fights, now the random fights *ARE* the game. The intimacy of you, the characters, and the plot has been sacrificed to hack and slash with a subscription fee.

If you are reading this and like Halo or your MMORPG of choice, good for you. I mean, I’m obviously old and not so cool, so don’t listen to granny here.

I will keep saying “In my day…”, but that’s okay too. The best part about it is that now I have the resources to find all the old games I missed and try them out with the PC and emulator. Then I’ll snap shot the screen shots that amuse me and put them away for future posts. I know old games are not without flaws, but their flaws were lack of budget and technology to back them. I am floored by the mediocrity of today’s games. We have the tech and budget now, but where is all the fun game play and awesome writing? Creativity used to outpace the ability to convey it, now that the money and tech are there… where has it gone?

I am glad that there are exceptions. I just wish they were more the rule than the exception. At some point I’m hoping I’ll see it come back around and people will learn that eye-candy and hack and slash just isn’t enough.

Pure pwnage needs something more to back it up.