Worst Controller, The Follow Up

Some of you think I unfairly called the Nintendo 64 the worst controller, and I do confess that there are worse game console controllers out there. It was really more of the biggest controller let down because, let’s face it, the Super Nintendo controller was so on the money, but Nintendo took a sad step back.

Here’s the earlier post in case you missed it.

If you glance down into the annals of console and computer gaming history, you will find far worse controllers. You will find controllers that make the word control a joke. You will see controllers that take the word control completely out so all you’re left with is ler.

And what’s a ler?

So here is the confession and then some of my opinions on some of the other worst controllers… There are a lot out there, especially for the early systems that no one has ever heard of. I’m going to try to cover a few you might have heard of.

 

Power Glove

Nintendo

Wow! So I’m going to be able to punch in Mike Tyson’s Punch Out? No? Well… I’ll be able to make Mario jump with my fingers! No? Well, then wtf is the point of this? We still don’t know. What we do know is that it seemed cooler in The Wizard, which was basically a long Nintendo commercial for it. Even today, you can find the power glove make appearances in episodes at purepwnage.com. It gets points for nostalgia badness.

Wiimote Batarang

Wii

I just said that the Wiimote and Nunchuck made the best controller ever. Now I’m going to say there are some things that the Wiimote just should not be combined with. The two obvious questions are: 1) Why? and 2) What? I honestly don’t have the best answers for either. Apparently it makes the Wiimote more Batmanesque. You put the Wiimote in the piece of plastic and… voi la! It becomes a Wiimote in a Batman-like piece of plastic. I know it sounds like it would give the Wiimote boomerange qualities, but please, don’t throw it (at least not with the Wiimote inside- otherwise, throw it in the trash).

Atari 2600 Joy Stick

Atari 2600

Oh, no you didn’t go there. Oh, yes I did. This was my first gaming system, so I hesitate to bad mouth it, and yet I must. I still have my Atari 2600, but not with original joysticks (bought some from Strange Maine in Portland, ME). That’s my main point. They broke. The sticks would often come off leaving no stick and no joy behind either. Sometimes just the casing on the stick came off leaving this narrow white plastic thing that would be near impossible to use before it snapped off later.

Xbox Original Controller

Xbox

As I admitted in my last controller post, I have small hands. Still, there is no excuse for a controller specifically made for large apes with ninja dexterity only. What about the small apes with ninja dexterity, and more importantly, what about me? Make everything really rounded and spaced far apart so it looks like I’m trying to hold a fish when I’m trying to game. Why are the analog controllers located in different places on each side? I know that symmetry is bad composition, but this is a controller, not a painting class. And why are there a couple of tiny buttons with the big regular buttons? Did they take notes from the N64 controller? While we’re on that thread, expansion packs are bad and pointless. If it needs to exist for the console, put it in the console, or make it in the controller.

Sega Saturn 3d Controller

Sega Saturn

Not that anyone had a Sega Saturn anyways, but OMG. I complained about the big, awkwardness of both “>N64 controllers and Xbox‘s, but really, this is so far beyond either of those. Thank whatever deities that this isn’t what came with the system, especially since it didn’t work with all Saturn games. Yes, I’m serious. You had to have the privilege in have this controller supported for your game.

Gamecube Controller

Gamecube

On one hand, it’s not as bad as the N64. On the other hand, you’d think Nintendo would learn from its mistakes. Be thankful they got rid of the phallic symbol in the middle but, they added some weird, odd shaped buttons of different sizes and colors. How hard can we make it for you to use a button? Try using a controller with elongated, rounded rectangles and you’ll find out.

I’m not saying there aren’t other bad controllers out there. As long as video games exist, there will be poor designs implemented to control them. I also should say that I think that even my favorite controllers could be better. I won’t be completely satisfied until virtual reality anyways! And even then… let’s face it. There’s always room for improvement.

Blue Book: Life & Living

If you’d said what you needed to say,
then your mind would be clear cut like
a lack of final forest for the
first funeral.
Broken blood vessels in faded hearts
forgotten lie among the memories made
rotten.
If I’d gotten any closer, I’d fall away.
If I’d made a move to stay,
the first would have faded to gray,
gotten laid to rest with the
past and rest.
If I’d held on tighter,
the day would cease getting righter and the
self would be lost to sea.
I see loss every time something is gained.
Something is taken from a.
The pain pauses with pleasure,
sides with whether or not that time
will be forgot or live as a legend
in someone’s eyes, through memories lie.
Life does not.
I’m glad these days I have not forgot
that life is for living.

Fantasy Story Ideas


I come up with ideas for writing in a lot of different places. This is something that was kicking in my head from a dream that I expanded on in waking times, in the shower, driving to work, falling asleep. At some point sometimes ideas stop kicking around in the head and I try to put what I’m thinking on paper. Sometimes I start writing the story, and other times I write character sketches, draw places, write scenes, or in this case: figure out mechanics.

One of the most fun things about the Sci-fi and Fantasy genre is the mechanics of how your world works. What makes it full of magic? What are the systems, schools, and conventions by which normal people become adventurers?

In this case I had the idea of four of each type of three categories of adventurers. Where (and if) you fall on this grid is determined by an extensive and even dangerous test, kind of like some sort of spirit journey. By the end of that journey it has been divined what school(s) you fall into.

Here are some of the sketches I did in my Blue Book (on of my journal sketchbooks) to help me figure out this grid. I figured each school next to each other should have abilities in common as well as each school having its own unique focus. There are 3 main schools: Warrior, Wizard, and Toil. Warrior covers the types of fighters. Wizards are the ones who harness magic. Toils are those who use worldly skills to make something otherworldly. If you read the charts the other way, You get the four worlds: Physical World, Natural World, Inner World, and Spiritual World.

To help figure these out, I thought of people I knew and what they might be based on the system I figured out.

Each particular class has a name and color. Each also has one main focus, and four minor focuses (or abilities) that are shared with the surrounding major focuses. Primes are those who only have a single class and those four surrounding abilities. They also usually have a special ability unique to having a strict focus. These abilities vary from person to person and sometimes are not immediately apparent. Most of the time, it s found out by the time a disciple has left their school.

I also left room for mixing classes across the grid: dual, tri, and quad classes. The further divided you are in your classes, the further split your focus.

A dual class gets two main focuses, but only a total of four surrounding abilities. Those four surrounding abilities have to be two from each focus and must be either horizontal or vertical.

A Tri class is also known as a Worlder as they pick a world. They get three focuses, and only the shared abilities from their world (those listed vertical). This gives them three main focuses and three abilities.

A quad class is usually known by the larger class name: Quad Warrior, Quad Wizard, or Quad Toil. They have those four focuses going across, and then the abilities between each. Since the classes have more abilities, it is usually found by the time a disciple graduates that they are weak in a couple of the abilities or lose a couple of the focuses. Those who keep their focuses remain Quads, as the abilities that are weak can be improved upon over time. However, if a focus is lost, the Quad usually will become a Prime or Dual. This is not considered a bad thing or a dishonor to have a more narrowed focus or a more broadened one, it is simply the way things naturally occur in a particular person.